POKEMONDIVEJOIN DIVE TALK

➤ Roadmap

Building in public — every feature ships in the open
250+ships to production
7days building in public
1,025Pokémon in the dex
12features live right now
  1. Foundation

    Jul 7, 2026SHIPPED

    Day one: a home for every Pokémon player, live on the open web.

    • pokemondive.com goes live — brand, key art and a streaming-style home
    • Dive Talk opens: the anonymous live board, no account needed
    • Pokédex v1 — holographic 3D trading cards for the Kanto 151
    • Support hub with a public server-fund goal meter
  2. Trainers & creation

    Jul 8, 2026SHIPPED

    Identity and creativity: accounts, art and the first card packs.

    • Trainer accounts — pick a partner Pokémon, build a public profile
    • Fan Art gallery: uploads (GIF included), likes, tags, captions, @mentions
    • DIVEPACK Series 01 · Kanto — tear-open booster packs
    • Site-wide light & dark themes; a 4-step sign-up wizard
  3. Dive World

    Jul 8–9, 2026SHIPPED

    Our own game: a realtime multiplayer overworld, built from scratch for the browser.

    • Walk a living overworld with other trainers in real time — chat included
    • Wild encounters in the tall grass; catch and grow your party
    • Turn-based battles with real type matchups, XP and level-ups
    • Evolutions, a healing plaza, sound, minimap and an isometric camera
    • The complete National Dex — all 1,025 Pokémon across nine regions
  4. Social & discovery

    Jul 9, 2026SHIPPED

    The community layer levels up, and the site opens itself to the wider web.

    • Reactions and comment threads on Dive Talk
    • Comments and a MOST LOVED sort for Fan Art
    • RSS feeds for the board and the gallery, plus richer search presence
    • Long-open tabs survive site updates without breaking
  5. A living world

    Jul 9–10, 2026SHIPPED

    Dive World stops being a map and starts being a place — and the site gets a memory.

    • Nine region islands — one per Pokédex season, each with its own wild fauna to sail between
    • Towns: every island plaza grows a ring of buildings — nine kinds, houses to gyms
    • Curved coasts with sandy beaches and grassy banks; a ferry moored off every shore
    • Ambient trainers wander the islands and answer when you talk to them
    • Battles open onto a full-viewport 3D arena — camera rig, pointer parallax, painted stages
    • Your partner Pokémon walks behind you, animated — and movement glides frame-perfect
    • Overworld art upgrade: painted autotiled ground, consistent building sets
    • TileLab — an in-browser map editor that previews with the real game engine
    • The Pokédex atlas: season charts become procedural region maps — the same islands you walk
    • Pokémon History: 30 years of the franchise on one timeline, 108 verified events
    • Trainer badges: 17 achievements with progress bars, pinnable to your profile
    • The Badge Case: 77 gym badges earned by catching species, with a collection carousel on your profile
    • Dive Talk member rail with live who's-online presence
  6. The world map

    Jul 10, 2026SHIPPED

    Press M: the nine islands become one hand-painted world — a real chart you can sail.

    • A pannable, zoomable world map — the painted world mounted as a living chart
    • Regions pinned where the fandom maps them; floating Poké Ball pins, a gold crown where you stand
    • Fan-lore geography — Tohjo, Ransei, Orre, the Sevii and Orange isles — with canon towns on zoom
    • A league-gold frame around the chart, and breathing mist past the edge of the known world
    • Badge rails: hover any island to preview the gym badges its case holds
  7. Choose your trainer

    Jul 11, 2026SHIPPED

    You're no longer a silhouette: pick who you are, and the whole world sees it.

    • Character select — play as Green, Mina or Voba from the 👤 menu; your choice is saved and visible to everyone
    • Every character hand-animated: 8-frame walk and idle cycles in all four directions
    • Battle panels rebuilt on a hand-drawn stone-and-gold frame kit — live HP and growth gauges set into the art
    • Every move now wears its type: 18 hand-drawn type emblems on the battle buttons
    • Under the hood: sprite atlases + lazy loading — boot-time art requests cut by ~98%
  8. Game guides & speed

    Jul 13, 2026JUST SHIPPED

    The site grows a real game-guide layer — and the battle screen loads clean.

    • Pokémon Pokopia hub — a wiki-style guide: overview, gameplay, notable Pokémon, DLC and reception in a tabbed layout
    • Pokopia item database: ~1,180 items with icons, categories and where to find them — searchable, plus a crafting-recipe browser
    • History gains a Pokédex-by-generation — all 1,025 in National Dex order, foldable per generation
    • The franchise timeline now shows official box art on each generation's flagship game
    • Battle entry stops popping: stage art idle-prefetched and mon sprites paint instantly, then upgrade to animation
    • Site-wide response compression + disk-cache headers — big pages drop ~15× on the wire, art reused across sessions
    • Pokémon Pokopia added to the left nav and the home game-hub grid
  9. Next up

    H2 2026PLANNED

    Where the dive goes from here — in the order the community needs it.

    • A dedicated page for every one of the 1,025 Pokémon
    • Fan-art boards — save and curate collections, Pinterest-style
    • Notifications when someone replies or reacts to you
    • Image posts in Dive Talk
    • Dive World: custom texture packs, quests and trainer-vs-trainer battles
    • More game hubs — GO · Scarlet & Violet · TCG & Pocket · Unite · Legends (Pokopia is live)
    • Trading tools

Dates come from the public commit history — this page reflects work that actually shipped, not promises. Planned items can reorder based on what the community asks for in Dive Talk.